The combined effects.
Project time: 10 weeks half-time
Level editor and engine: Unreal Engine 4
UI Design: Anton Sjöholm (https://anton_sjoholm.artstation.com/)
Other credits
Cave and canyon assets: Low Poly Series – Caverns, by Stoolfeather Games
Skybox: Matte Painting Skybox Bundle, by Velarion
This project started with an idea to create something that could be considered a complete slice of a potential longer game. I wanted to focus on setting the mood and building a cinematic experience using scripted events. I wanted to make a full experience that had everything it would need in a full release. All gameplay features should be fully scripted and working and if I had the time I wanted to add sound effects where they were needed. To do this, I needed to keep the scope tight, keeping the number of features small and not make the playable area too large.