Project time: 14 weeks half-time
Reference game: Diablo 3
Engine: Monostein
Level editor: Unity
My contribution: Level Design, World Design, Environment Art, Lighting
This is the first project of Spelbryggeriet.
In the early stages of the project I was responsible for sketching out overviews and blocking out the first versions of the levels. Since the player would return there several times, I spent a bit of extra time on the Hub, which went through many iterations before reaching a state I was happy with. As the project progressed I took on the task of propping all levels as well as doing the lighting.
As in our reference game, we worked hard to use a lot of verticality in all our levels, often leading the player above future areas, foreshadowing what is to come.
I was also responsible for balancing the boss fight. Inspired by the Azmodan fight in Diablo 3, it had three different phases. Each phase after the first caused the poisonous water to rise, resulting in the boss arena to become smaller the further the fight went on. In the end it becomes a battle against time as the boss casts magic orbs that expand while also doing damage on contact. If you don't defeat him fast enough, you will run out of space.
Download link: https://spelbryggeriet.itch.io/spite-drowned-souls