Island Heist

Beta version of one of the platforming sections.

Project time: 5 weeks half-time
Level editor and engine: Unreal Engine 4
Character Design & Model: Mons Finn Bergman (
Character Rigging & Animation: Carolina Buskas (
Foodblock house and props: Mons Finn Bergman
Chimneys: Anton Sjöholm (

Other credits
Asset packs: AleksandrIvanov

This project was developed in collaboration with an artist and an animator. The idea was to create a tech demo that potentially could be made into a small game at some point in the future. My job was to create an interesting environment the character could explore and script some basic platforming actions for the character. I wanted focus especially on creating a hub that could be filled with NPCs should we continue working on the project at a later date.