A fully playable map for Unreal Tournament constructed completely with the included asset packs within the editor. I focused on creating a map with a cyberpunk feel where I put a lot of emphasis on learning lighting. This is the base for the Red team.
The mid-area of the map, this is where both teams clash together.
The Blue Team's base, situated on a lower elevation than the Red Team in order to promote an aggressive playstyle, whereas the Red Team's base is stronger defensively.
Tunnels connect the bases at various points, allowing players to bypass the defenses if they're sneaky enough.
A floating island I developed during our World Building course. All assets are modeled by me and heavily inspired by the artworks of Ian McQue.
I wanted the docks of the island to have a darker back alley where shady deals would be made.
This was a scene I made during our World Building course, focusing on composition. Using Blade Runner as my reference I built a scene combining the buildings of the 1982 original with the atmosphere of Blade Runner 2049. All assets are modeled by me.
The Bridge. Inspired by a scene from The Last of Us 2. With only 3 half-days to work, this was a hectic assignment.
Diablo-inspired level where we were given a blockout to "art up" at the end of our first semester. I drew most inspiration from the original Diablo as well as the then recently released Diablo IV teaser trailer.
A collection of assignments I have done as a student at The Game Assembly.