Project time: 8 weeks half-time
Reference game: Life Force
Engine: TGA2D
Level editor: Tiled
My contribution: Level Design, Game Design
This project was a shoot-em-up game inspired by the NES game Life Force, where I worked on Level Design and Game Design.
During the project me and my level design colleague, Mirelle Eriksson, created three levels, each with a different visual theme based on different parts of a PC. Whenever the player defeats an enemy, a pickup appears, which will in time spawn small drones that fight alongside the player. The game is a constant battle to keep up the number of drones in order to make it through each level. This was the first project where I got to put my Game Design skills to the test and I spent most of my time balancing enemies and designing the boss fight.
Download link: https://heise-kun.itch.io/colonel-panic